Mortal Weapons

Melee Weapons

Name of Weapon Accuracy Damage Defense Speed
Axe, Hand + 1 + 5L + 0 5
Axe, Double - 1 + 9L - 1 6
Dagger + 3 + 2L + 1 4
Mace + 1 + 6B + 1 5
Maul, Great + 1 + 9B - 1 6
Nightstick + 2 + 2B + 2 4
Quarterstaff + 1 + 3B + 3 6
Spear + 1 + 4L + 1 5
Spear, Short + 3 + 3L + 0 4
Sword, Broad + 1 + 4L + 2 5
Sword, Edged + 1 + 5L + 1 5
Sword, Great + 1 + 7L + 0 6
Sword, Short + 1 + 3L + 1 4
Whip + 2 + 2B/L + 0 4

Ranged Weapons

Name of Weapon Accuracy Damage Defense Speed Rate Range
Crossbow + 2 + 3L + 0 6 1 30
Knife + 3 + 1L + 1 4 1 10
Javelin + 0 + 4L + 1 6 1 15
Longbow + 2 + 2L + 0 6 2 30
Name of Weapon Accuracy Damage Defense Speed Rate Range
Auto Rifle + 7 * + 3L + 0 4 1 30
Hand Cannon + 0 + 7L + 0 6 1 25
Pulse Rifle + 3 + 4L + 0 5 2 50
Scout Rifle + 1 + 5L + 0 4 1 80
Shotgun + 3 * + 7L + 0 6 1 20
Sidearm + 1 + 3L + 0 5 3 25
Taser ** - 1 + 4B + 0 6 1 20

* Auto rifles and shotguns have special rules. When firing them a 1 does not count against the total number of success. Instead, the 1s represent a stray bullet or pellet that hits another nearby target determined randomly by the GM between other combatants, bystanders or objects. In the event of this unintentional damage hitting a person, the damage is rolled at the weapon's full damage rating. Characters with the Vector knack ignore this potential unintentional damage.

** Characters who take unsoaked damage with a taser are stunned for a number of rounds equal to the damage taken.

Mortal Weapons

Knights of Ragnarok BritTheMighty