Knights of Ragnarok
Mortal Weapons
Melee Weapons
Name of Weapon | Accuracy | Damage | Defense | Speed |
Axe, Hand | + 1 | + 5L | + 0 | 5 |
Axe, Double | - 1 | + 9L | - 1 | 6 |
Dagger | + 3 | + 2L | + 1 | 4 |
Mace | + 1 | + 6B | + 1 | 5 |
Maul, Great | + 1 | + 9B | - 1 | 6 |
Nightstick | + 2 | + 2B | + 2 | 4 |
Quarterstaff | + 1 | + 3B | + 3 | 6 |
Spear | + 1 | + 4L | + 1 | 5 |
Spear, Short | + 3 | + 3L | + 0 | 4 |
Sword, Broad | + 1 | + 4L | + 2 | 5 |
Sword, Edged | + 1 | + 5L | + 1 | 5 |
Sword, Great | + 1 | + 7L | + 0 | 6 |
Sword, Short | + 1 | + 3L | + 1 | 4 |
Whip | + 2 | + 2B/L | + 0 | 4 |
Ranged Weapons
Name of Weapon | Accuracy | Damage | Defense | Speed | Rate | Range |
Crossbow | + 2 | + 3L | + 0 | 6 | 1 | 30 |
Knife | + 3 | + 1L | + 1 | 4 | 1 | 10 |
Javelin | + 0 | + 4L | + 1 | 6 | 1 | 15 |
Longbow | + 2 | + 2L | + 0 | 6 | 2 | 30 |
Name of Weapon | Accuracy | Damage | Defense | Speed | Rate | Range |
Auto Rifle | + 7 * | + 3L | + 0 | 4 | 1 | 30 |
Hand Cannon | + 0 | + 7L | + 0 | 6 | 1 | 25 |
Pulse Rifle | + 3 | + 4L | + 0 | 5 | 2 | 50 |
Scout Rifle | + 1 | + 5L | + 0 | 4 | 1 | 80 |
Shotgun | + 3 * | + 7L | + 0 | 6 | 1 | 20 |
Sidearm | + 1 | + 3L | + 0 | 5 | 3 | 25 |
Taser ** | - 1 | + 4B | + 0 | 6 | 1 | 20 |
* Auto rifles and shotguns have special rules. When firing them a 1 does not count against the total number of success. Instead, the 1s represent a stray bullet or pellet that hits another nearby target determined randomly by the GM between other combatants, bystanders or objects. In the event of this unintentional damage hitting a person, the damage is rolled at the weapon's full damage rating. Characters with the Vector knack ignore this potential unintentional damage.
** Characters who take unsoaked damage with a taser are stunned for a number of rounds equal to the damage taken.